ItemOption.txt



ItemOption.txt


Index: Número do slot das opções.
0 = Option1 (Skill)
1 = Option2 (Luck)
2 = Option3 (Jewel of Life)
3 = NewOption1 (Excellent 1)
4 = NewOption2 (Excellent 2)
5 = NewOption3 (Excellent 4)
6 = NewOption4 (Excellent 8)
7 = NewOption5 (Excellent 16)
8 = NewOption6 (Excellent 32)
9 = Common1
10 = Common2
11 = Common3
12 = Common4
13 = Common5

OptionIndex: Index das opções.
Add Physi Damage = 80
Add Magic Damage = 81
Add Defense Success Rate = 82
Add Defense = 83
Add Critical Damage Rate = 84
Add HP Recovery Rate = 85
Add Money Amount Drop Rate = 86
Mul Defense Success Rate = 87
Add Damage Reflect = 88
Add Damage Reduction = 89
Mul MP = 90
Mul HP = 91
Add Excellent Damage Rate = 92
Add Physi Damage By Level = 93
Mul Physi Damage = 94
Add Magic Damage By Level = 95
Mul Magic Damage = 96
Add Speed = 97
Add Hunt HP = 98
Add Hunt MP = 99
Add Wing HP = 100
Add Wing MP = 101
Add Ignore Defense Rate = 102
Add BP = 103
Mul BP = 104
Add Wing Leadership = 105
Add Fenrir1 = 106
Add Fenrir2 = 107
Add Fenrir3 = 108
Add Full Damage Reflect Rate = 109
Add Defensive Full HP Restore Rate = 110
Add Defensive Full MP Restore Rate = 111
Add Dinorant = 112
Add Curse Damage = 113
Add Curse Damage By Level = 114
Mul Curse Damage = 115
Add Double Damage Rate = 116
Add Experience = 117
Add Experience Combo = 118
Add HP = 119
Add MP = 120
Add HP By Level = 121
Add MP By Level = 122
Add Damage = 123
Add Damage By Level = 124
Mul Damage = 125
Add Defense By Level = 126
Mul Defense = 127

OptionValue: Valor das opções.
ItemMinIndex: Mínimo item index requerido.
ItemMaxIndex: Maximo item index requerido.
ItemOption1: Item option1(skill) requerido, -1 caso não existam.
ItemOption2: Item option2(luck) requerido, -1 não caso existam.
ItemOption3: Item option3(JoL option) requerido, -1 não caso existam.
ItemNewOption: Item NewOption(excellent) requerido, -1 não caso existam.